Folio Red
May 26th, 2024

Side Scroller 95

I haven't been doing much work on new projects recently. Mainly, I've been perusing my archives looking for interesting things to play around with. Some of them needed some light work to get working again but really I just wanted to experience them.

I did come across one old projects which I'll talk about here: a game I called Side Scroller 95.  And yes, the "95" refers to Windows 95.

This was a remake of Side Scroller, a QBasic game I made back in the day. Having played around with Delphi programming after a while, and finding a bunch of DirectX 7 components, I set about recreating this game.  I'm not sure why I decided to remake this game vs. making something new. Was it because it was simple enough to try, or I found the levels interesting? Maybe? I can't really say.

SS95 showing level E2M2.
SS95 showing level E2M2.

Anyway, there wasn't much to this game from the beginning. All the movement was cell based, with the usual assortment of solid tiles, hazards, and keys and locks (no pickups though). I eventually added a simple enemy as well: a robot which just went from left to right.